My Suggestions After Playing Build 21 :
This needs to change at some point. Lights: I think the lighting is not reaching far enough (only visually, not the stress reduction). This is generally a performance concern. The larger the light the more performance hit. Some tweaking here could be looked at though. I definitely appreciate minor ideas/feedback as well as larger concerns. Balance: Worker bots are too cheap and too easy to get. They are much more powerful than the deep drillers and than colonists (in the jobs they can do). It should be hard to get them and/or they should have a 'pop limit' as well. This will be looked into with the game balance revisions. The next update focuses on some UI improvements. I had hoped to add in some game balance adjustments, but the UI changes took more time than expected. Once update 22 is out I'll be hunkering down and working on some large changes to game balance. Let me close by saying, that all of the above are suggestions. There is probably a vision for this game and it may be something completely different. Many of your suggestions are in line with the vision I have for the game moving forward. While multiple goals may not be added, there is a main campaign that is being developed. Primary and optional objectives will bring more direction to the gameplay. The surface side exploration may not be specifically tiered, but I do plan to add expedition gear which will be needed to explore certain hazardous biomes. Additional underground hazards are also being developed. Thanks again for taking the time to let me know what you think and for your suggestions. I certainly welcome any additional suggestions/feedback.
However, through accepting what is and surrendering to 'the flow' (literally) you can then make a more informed choice on how exactly you are going to save yourself. Each time a wave kisses the shoreline it's immediately pulled back, but it returns constantly, it never gives up. They say the definition of insanity is doing the same thing over and over again, expecting different results. However, like snowflakes and finger prints, each wave's ebb and flow is different yet hopeful in whatever it aims to achieve. The sea teaches us how to keep going in adversity and to try and try again. Have you ever stood with your toes in the damp sand to only be soaked by a giant wave seconds later? Do not underestimate the power of your mind, body and soul. Like a tsunami you can move mountains, like the rain you can cleanse souls and like steam you can rise again. You can do whatever you set your mind to, you contain all the power within yourself. We have more in common with the sea then we think, after all, we are both salt water mixed with air.
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